USER-PERSONA
1. FRUSTRATION
✅ Function:
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Highlights the main problems or pain points users face in real life.
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Helps the design team understand what needs to be solved with the VR product.
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For example: If users often feel confused about ingredients or recipe steps, the VR system must provide clear, step-by-step guidance.
2. GOAL
✅ Function:
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Describes what the user wants to achieve by using the technology.
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Guides the project team to focus on meeting user objectives.
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For example: If users want to gain confidence and cook independently, the VR experience should help build real-life cooking skills gradually.
3. USE OF TECHNOLOGY
✅ Function:
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Explains the user’s familiarity and comfort level with technology.
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Helps in designing an interface that is appropriate and easy to use for the target users.
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For example: If users are new to VR but use social media often, the system should be beginner-friendly and intuitive, with interactive features.
4. MAIN TASK
✅ Function:
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Outlines the key activities the user expects to do with the product.
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Helps define the core features of the VR experience.
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For example: If users want to follow recipes confidently and track progress, the VR system should include guided sessions, skill tracking, and real-life cooking practice.

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